This section is written for simplicity. Always check the rules document for your upcoming competition.
SPRING 2019 MAJOR RULES UPDATE [provisional]
Clean contacts now only worth 2 points instead of 3.
Contact scores may be enhanced with an offensive or defensive +1 bonus but not both (for a maximum of 3 points per contact).
Offensive bonus: contact to the head (any part of the mask)
Defensive bonus: successful defensive blade action preceding or following the hit (to anywhere)
Contacts made as a result of a misparry are always reduced to 1 point (direct hits are scored normally)
True doubles are worth zero.
Typical match points and time limits changed:
Full length matches set to 10 points, 5 minutes maximum total time
Sparring matches set to 7 points, 4 minutes maximum total time
Ren-sabers now legal. See schematic restrictions below.
Self-contact rules added:
Brief and incidental self-contact is permissible and DOES NOT earn points for the opponent.
Prolonged and/or direct self-contact-- such as resting the blade on one's shoulder, holding the saber by the blade or half-swording-- is ruled as a self-kill and DOES earn points for the opponent.
Mass-to-length regulation added:
Saber hilts must weigh a minimum of 25 grams per inch of hilt length, batteries included.
Elbow or arm guards now required.
New rules sections added:
Slow-motion replay review
"Whipping" and "flicking" now classified as "No-score"
Leaving the box as a result of attack momentum now classified as "No-score"
"Assault" added as a disqualifiable violation
Dropping your saber now only worth 3 points.
Disarmaments now only count as a result of blade action.
Fencing mask, lacrosse gloves, and arm or elbow guards required.
Gloves must have wrist closure and padding.
The first fencer to hit gets one point.
If the fencer hits without getting hit back, they get three points instead.
If the fencers hit simultaneously, they each get one point.
Every part of the fencer's body (EXCEPT THE GROIN) and their hilt is a valid target for scoring. This includes hands, fingers, feet, and the weapon emitter.
No point-attacks (ie thrusts, point-in-line)
No physical contact
Striking with enough force to break, crack, dent, or kink your blade is a violation.